Search results for "design [semiconductor detector]"

showing 10 items of 613 documents

El esfuerzo en el trabajo de los docentes: el impacto del experimento AGEMAD

2014

International audience; Utilizando datos de un experimento randomizado realizado en Madagascar durante dos años escolares completos, se evalúan las heterogeneidades de impacto de unas intervenciones específicamente diseñadas para mejorar la gestión del proceso pedagógico en la escuelas primarias. Nuestros resultados muestran que intervenciones intensivas y directas a lo largo de la jerarquía educativa permiten cambiar el comportamiento de los docentes de manera significativa. Sin embargo, el impacto medio del programa oculta una gran heterogeneidad. Los maestros que tenían pocos alumnos así como los que tenían unas buenas condiciones de trabajo se beneficiaron más de las mismas. Por el cont…

JEL : I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I28 - Government Policy[SHS.EDU]Humanities and Social Sciences/EducationJEL: C - Mathematical and Quantitative Methods/C.C9 - Design of Experiments/C.C9.C93 - Field Experiments[SHS.EDU] Humanities and Social Sciences/Educationdocentesexperimento randomizado[ SHS.EDU ] Humanities and Social Sciences/EducationJEL: I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I21 - Analysis of Education[SHS.ECO]Humanities and Social Sciences/Economics and Financeeducación primariaJEL : C - Mathematical and Quantitative Methods/C.C9 - Design of Experiments/C.C9.C93 - Field ExperimentsMadagascar[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[SHS.ECO] Humanities and Social Sciences/Economics and FinanceJEL : I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I21 - Analysis of EducationJEL: I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I28 - Government Policy
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Actuar para mejorar la implicacion en el trabajo de los docentes: resultados diferenciados de un experimento randomizado

2013

En ligne sur http://2013.economicsofeducation.com/user/pdfsesiones/106.pdf?PHPSESSID=vg6pgcqhd5dl52aenlhacj17k6; International audience; Utilizando datos de un experimento randomizado realizado en Madagascar durante dos años escolares completos, se evalúan las heterogeneidades de impacto de unas intervenciones específicamente diseñadas para mejorar la gestión del proceso pedagógico en la escuelas primarias. Nuestros resultados muestran que intervenciones intensivas y directas a lo largo de la jerarquía educativa permiten cambiar el comportamiento de los docentes de manera significativa. Sin embargo, el impacto medio del programa oculta una gran heterogeneidad. Los maestros que tenían pocos …

JEL : I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I28 - Government Policygestión[SHS.EDU]Humanities and Social Sciences/Education[SHS.EDU] Humanities and Social Sciences/EducationJEL: C - Mathematical and Quantitative Methods/C.C9 - Design of Experiments/C.C9.C93 - Field ExperimentsdocentesJEL: I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I21 - Analysis of Education[ SHS.EDU ] Humanities and Social Sciences/Education[SHS.ECO]Humanities and Social Sciences/Economics and Financeeducación primariaJEL : C - Mathematical and Quantitative Methods/C.C9 - Design of Experiments/C.C9.C93 - Field ExperimentsMadagascar[ SHS.ECO ] Humanities and Social Sciences/Economies and finances[SHS.ECO] Humanities and Social Sciences/Economics and FinanceJEL : I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I21 - Analysis of EducationJEL: I - Health Education and Welfare/I.I2 - Education and Research Institutions/I.I2.I28 - Government Policy
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Managerial Behavior in the Lab: Information Disclosure, Decision Process and Leadership Style

2019

This paper reports the results from a lab experiment in which subjects playing the manager role can implement either an efficient / inegalitarian allocation or an inefficient / egalitarian allocation of payoffs. The experiment simulates a stylized managerial context by allowing the manager to manipulate information and select the decision process and by allowing the stakeholders to retaliate against the manager given different choices in the decision process. We found that the inefficient allocation is often selected and that this choice depends on whether the employees can retaliate against the manager and on whether the manager can hide information about the payoffs. The social preference…

JEL: C - Mathematical and Quantitative Methods/C.C9 - Design of Experiments/C.C9.C92 - Laboratory Group BehaviorStylized factDecision process050208 financeManagerial decisionAsymmetric informationProcess (engineering)Management style.05 social sciencesStochastic gameManagement stylesCommunication strategyContext (language use)JEL: M - Business Administration and Business Economics • Marketing • Accounting • Personnel Economics/M.M1 - Business Administration/M.M1.M12 - Personnel Management • Executives; Executive Compensation[SHS.ECO]Humanities and Social Sciences/Economics and FinanceSocial preferencesMicroeconomicsInformation asymmetry0502 economics and businessJEL: D - Microeconomics/D.D3 - Distribution/D.D3.D39 - OtherLeadership styleBusiness050207 economics[SHS.ECO] Humanities and Social Sciences/Economics and Finance
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Stakeholder Strategy and Design Alignment Framework for Design Science Research – A Study in the Context of VR-Aided Marketing and Sales

2020

This study introduces a framework to align various perceptions and objectives that different stakeholders have at the beginning of a Design Science Research (DSR) process and consolidate them into stakeholders’ strategies and theory-ingrained design artifacts. We coin this framework as Stakeholder Strategy and Design Alignment (SSDA). As an application area, we concentrate on a Virtual Reality (VR) application designed for marketing and sales purposes. The empirical testing of the framework shows that the marketing and sales potential of the application are, indeed, perceived very differently among three stakeholder groups: company representatives, developers and customers. In addition to t…

Knowledge managementCo-designed Services and Applications [Mixed Augmented and Virtual Reality]Computer sciencebusiness.industryeducationStakeholderContext (language use)Virtual realitymarkkinointiviestintävirtuaalitodellisuusmyyntityösalesdesign science researchmarkkinointimarketingvirtual realityDesign science researchsidosryhmät512 Business and Managementbusinessstakeholder alignmentdigitaalinen markkinointiProceedings of the Annual Hawaii International Conference on System Sciences
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Population targeted requirements acquisition

2018

ABSTRACTWe use social science theories, design science research methodology, and our experience in five development projects to design principles for selecting or adapting requirements acquisition (RA) techniques for use with populations of customers and users. The information systems (IS) literature has not systematically focused on the adaption of RA techniques to particular populations. We developed a nascent design theory for RA to target specific populations to define functional requirements for new IS. Five reference theories – personal construct theory, theory of disability, diffusion of innovations, social actor theory, and media richness and information synchronicity theory – suppo…

Knowledge managementComputer sciencePopulationpopulationsysteemityö02 engineering and technologyLibrary and Information Sciencesnascent design theoryDiffusion of innovationsdesign science researchrequirements acquisition020204 information systemsSynchronicity0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation systemeducationtietojärjestelmätkäyttäjätutkimusta113education.field_of_studybusiness.industry05 social sciencesFunctional requirementPersonal construct theoryvaatimustenhallintaDesigntheoryDesign science researchbusiness050203 business & managementInformation SystemsEuropean Journal of Information Systems
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Identifying opportunities for AI applications in healthcare — Renewing the national healthcare and social services

2018

A vast variety of artificial intelligence techniques have been deployed to specific healthcare problems during the last thirty years with varying levels of success while there is a shortage of systematic matching of AI capabilities with the breadth of application opportunities. In this paper, we describe the process of identifying opportunities for deploying artificial intelligence to healthcare and social services on regional and national levels in Finland. The project involved a large number of stakeholders from a variety of backgrounds ranging from governmental agencies to entrepreneurs. The process described includes idea generation of an application or solution and its elaboration in w…

Knowledge managementComputer scienceProcess (engineering)terveysteknologiaDesign thinkingSocial Welfarehealth and social care renewalartificial intelligence capabilitiesIBM Watsontekoäly0603 philosophy ethics and religion03 medical and health sciences0302 clinical medicinedesign thinkingterveysalasosiaalihuoltoUse case030212 general & internal medicinesovellukset (tietotekniikka)Design methodsta113business.industrycitizen wellbeing06 humanities and the artsBusiness valueVariety (cybernetics)use-casesuudistukset060301 applied ethicsApplications of artificial intelligencebusinessapplication prototype developmenthyvinvointiala2018 IEEE 6th International Conference on Serious Games and Applications for Health (SeGAH)
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Digital innovation & enterprise in the sharing economy: An action research agenda

2020

Abstract In this digital era, Digital Innovation & Enterprise have emerged as a possible prescription in the sharing economy. Scholars have noted that digital innovation is transforming the technological landscape, entrepreneurial practices, and the behaviours, attitudes, and beliefs of consumers across the globe. This research note serves three purposes. First, it introduces digital innovation and enterprise as a fruitful area of research in the sharing economy. Second, it extends the agenda set by Yoo, Henfridsson, and Lyytinen (2010) on “new organising logics of Digital Innovation” to propose contemporary research questions for scholarly collaboration. Third, it attempts to move forward …

Knowledge managementHF5001-6182business.industryDigital eraGlobeReplication (computing)medicine.anatomical_structureDigital businessSharing economyPolitical sciencemedicineBusinessAction design researchResearch questionsDigital enterpriseAction design researchAction researchSharing economySet (psychology)businessDigital Business
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Challenge of tacit knowledge in acquiring information in cognitive mimetics

2019

Intelligent technologies are rising. This is why methods for designing them are important. One approach is to study how people process information in carrying out intelligence demanding tasks and use this information in designing new technology solutions. This approach can be called cognitive mimetics. A problem in mimetics is to explicate tacit or subconscious knowledge. Here, we study a combination of thinking aloud in ship simulator driving and focus group commenting the solutions of subjects. On the ground of these early experiments, a multiple method combination seems to be the best way forward to solve problems of tacit or subconscious knowledge. peerReviewed

Knowledge managementSubconsciousbusiness.industryComputer sciencemedia_common.quotation_subjectCognitionDesign sciencetekoälyFocus groupkognitiotiedeHTIhiljainen tietoTacit knowledgeAIBusiness intelligencecognitive mimeticsProcess informationbusinessThink aloud protocolMimeticsDesign sciencemedia_common
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Knowledge formalization and recommendation in computational design synthesis for 4D printing

2022

Coined in 2013, 4D printing is considered as a promising technology that combines additive manufacturing (AM) processes and smart materials (SMs). Through this technology objects can change over time in terms of functionalities, shape, or properties under the effect of energy stimulation. Although AM processes allow shape, hierarchical, functional, and materials complexities to the 3D objects, the conjunction with SMs provides much more freedom in designing adaptive/transformative structures. Over the last decade, a growing body of research with ad hoc proofs-of-concept have been proposed at the physical level (i.e., by using different AM processes with commercial or customized 3D printers …

KnowledgeRecommandationOntology[SPI.OTHER] Engineering Sciences [physics]/OtherComputational design synthesisOntologie4D printingRecommendationConnaissanceConceptionImpression 4D
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Effects of Onshore and Offshore Environmental Parameters on the Leading Edge Erosion of Wind Turbine Blades: A Comparative Study

2021

Abstract The presence of rain-induced leading edge erosion of wind turbine blades (WTBs) necessitates the development of erosion models. One of the essential parameters for erosion modeling is the relative impact velocity between rain droplets and the rotating blade. Based on this parameter, the erosion damage rate of a WTB is calculated to estimate the expected leading edge lifetime. The environmental conditions that govern this parameter have site-specific variations, and thus, rain and wind loading on a turbine differ for onshore and offshore locations. In addition, there are wave loads present in the offshore environment. The present paper tries to provide guidelines for erosion modelin…

Leading edgeOcean energy technologyTurbine blade020209 energyOcean Engineering02 engineering and technology01 natural sciencesTurbine010305 fluids & plasmaslaw.inventionSea breezelaw0103 physical sciences0202 electrical engineering electronic engineering information engineeringGeotechnical engineeringDesign of offshore structuresWind powerbusiness.industryMechanical EngineeringOffshore material performance and applicationsTurbulence kinetic energyErosionEnvironmental scienceSubmarine pipelinebusinessLeading edge erosionJournal of Offshore Mechanics and Arctic Engineering
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